SUMMER STREET
It is a work-in-progress 2.5D street, based on my personal project -SUMMER. I’m creating it to develop my skills in 3D and 2D art while learning how to build a world in Unity from an artist’s perspective.
I’ll continue updating this page with new concepts, assets, experiments, and in-engine visuals as the project develops. For more frequent progress updates, you can follow the project on YouTube.
Currently, I’m cooking up the Parking Zone area
It’s all started with a simple 2.5D test scene of the little corner
EARLY CONCEPTS
3D TEST SCENE IN BLENDER COMBINED WITH 2D SPRITES
I created this scene just to see how I can combine 2D sprites and 3D environment
TRASH CONTAINER - TEST ASSET
I wanted to understand how difficult should be my textures and meshes
After this test, I believed I really can try and make something bigger in this style!
So I decided to create the whole street with a few points of interest and fill it with characters!
STREET CONCEPTS
PROPS
ASSET OF THE FENCE
the first test of a 2D character interacting with a 3D object.
An important part of this project will be figuring out how a 2D character should work within a 3D environment , how to make them feel grounded in the scene and give them a sense of volume without losing their 2D appearance.
VEHICLE CONCEPT
LOW-POLY 3D WITH HAND-PAINTED TEXTURES
THE VIEW FROM THE UNITY SCENE
THE ROAD PROPS
CHARACTERS
THE ROAD RENOVATION CREW
OTHER LOCALS - EARLY CONCEPTS
This project is still in progress. The page will be updated with more actual visuals later!